A Lost Souls story · Miami, 2043

Island of Lost Souls

A hidden paradise beyond the reach of surveillance. Every wish answered before you make it. Nobody asks what it costs.

Enter the world ›
Graphic novel · Visual album · Game
The story

Paradise is watching.

Ten years after the night the country went dark, Miami runs on cameras, drones and compliance. Sophia keeps her head down, until an invitation arrives that she was never supposed to refuse.

Miami at dusk in 2043, towers and surveillance lights
01 · Miami, 2043

Everyone is watched.

Miami at night, when the invitation arrives
02 · Selected

Then the invitation came.

A luxury island resort lit at night
03 · Location withheld

A paradise beyond the reach of surveillance.

Or so the invitation says.

One story, many ways in

Read it. Hear it. Play it.

Island of Lost Souls is being built as one universe across several forms. Each one shows a different part of it.

Guests walking into a burning gala
In development

The graphic novel

The central story, issue by issue: Sophia's arrival on the island, the people she meets there, and what the island remembers about each of them.

A record spinning on a turntable
Listen now

The visual album

Every chapter has its own song. Two are ready to hear.

Game cover art
Playable demo

The game

Before the island there was Miami. Live the decade that built paradise, starting the night the lights went out.

Villas around a lagoon on the island
Open now

The world

Walk Miami in 2043, explore a map of the islands, and open the records nobody was meant to read. It's all at thelostsouls.world.

Series and film: being explored

The guests

Everyone here was chosen.

Sophia
Guest

Sophia

Twenty-three. Born in Colombia, raised between San Francisco, Los Angeles and Miami. Can fix a car. Doesn't trust anyone with a badge.

Guest

Mia

Bold, ambitious, and curious about what the island's technology can do.

She maps things. Doors, patrols, the gaps between them.

Lena
Guest

Lena

British. Used to deal craps at a casino in Miami. Believes she chose to come.

Keeps a handwritten journal. Nobody on the island writes by hand.

The architect

Marley

The island's creator. Born and raised in Miami. The charisma of a rapper, the ambition of a world-builder.

He built systems that run without him now.

thelostsouls.world

Go deeper than the brochure.

The world site is where the story lives between releases. Explore it at your own pace and find what's hidden in it.

  • Miami, 2043
  • Paradise Islands map
  • Space Force
  • Olympus-7 records
  • Arcade
For partners

Build this world with us.

Island of Lost Souls is an independent, original story universe, created to grow across print, music, games and the screen. We're looking for people who want to help bring it there.

PublishersPrint and digital editions of the graphic novel.
MusicLabels, artists and producers for the visual album and soundtrack.
GamesStudios and publishers for the Miami game and future titles.
Film & seriesProducers and studios for adaptation.
Brands & pressCollaborations, merchandise, interviews and features.

What already exists

  • A detailed story bible covering characters, locations, technology and a full timeline.
  • Written chapters of the central story, with original key art.
  • Original music for the visual album, with more tracks on the way.
  • A playable game prototype and a live world site.

Want the pitch deck, story bible or art samples? Tell us who you are and what you have in mind.

partners@islandoflostsouls.com Start a conversation ›
The collection

Official goods are coming soon.

Apparel, prints and music from the world of Lost Souls.

Explore the world while you wait ›

The Island · 2043

Welcome, lost souls.

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